The impact of computer games on man: myths and legends of our time
The topic of computer games is so trite that you can’t even believe you can say something new and clever simultaneously. Someone is looking forward to a new release of his favorite game. Someone looks annoyed at her husband, playing “tanchiki,” who “would somewhat nail a shelf in the kitchen than deal with nonsense. And someone can not kick out of the computer to do homework.
However, You will learn something new and exciting about the impact of computer games on people today because we will study and dispel some myths on the subject. In any case, everything is good in moderation, and computer games, too, and then their impact on the human body will not be harmful.
Why is the influence of computer games considered harmful?
To begin with, let’s look at why prejudices against computer games are still alive and well in society, despite all the computerization and digitization that has taken place.
We clarify at once that the most extraordinary negativity cause cases of overt game addiction. Doctors tend to point out that the game is a natural process, especially for children. And adults who want to play soccer or chess on their day off also benefit themselves and their bodies. Where is the line between just playing and being addicted to the game?
Signs of game addiction:
- Games take more than 5 hours a day.
- The player is not able to distract himself with something else.
- The player does all essential activities, including eating, without a break from the game.
- The player avoids real live contacts and live communication.
- When necessary to communicate, the player can only discuss computer games.
- The player spends an inadequate amount of money on buying games and gaming equipment.
Of course, the fact of a one-time purchase of a game console is not a reason to classify a person as a “game addict.” Underestimate the possible negative impact of computer games on adolescents and adults is also not worth it. If gaming addiction goes too far, a person may become socially disoriented and depersonalized and identify with the heroes of their favorite computer games. In severe cases, a person stops observing personal hygiene, becomes afraid of open spaces, and takes psychotropic substances.
All of these, again, can become relevant in the presence of gambling addiction. However, people around them usually start sounding the alarm and expressing dissatisfaction much earlier than the person exhibits any of the above-mentioned awful symptoms. Is it that bad? Let’s find out.
Vision is the most vulnerable point in a person who spends most of the day in front of a computer. But it seems that computer games don’t make vision worse, but rather improve it. According to Daphne Bavelier, professor of neurobiology and cognitive sciences at the University of Rochester, high-action video games, such as first-person shooters, enhance players’ ability to perceive the real world.
In particular, the ability to see slight differences in shades of gray has long been considered an attribute of the human visual system that cannot be improved. But research has shown that experienced gamers are 58% better at perceiving subtle differences in contrast. It has been hypothesized that action video games train the brain to process existing visual information more efficiently, and the improvements persist for some time after the game is stopped.
This ability is beneficial in real life. For example, when you need to drive a car in cloudy, rainy weather or at night. And also, for people who are into hunting or target shooting, when you need to hit the target in open terrain, see it against an utterly non-contrasting background. Again, only action games and first-person shooters, not all video games, allow you to develop this ability.
The influence of computer games on mental development
An equally fashionable topic is the alleged adverse impact of computer games on the cognitive development of adolescents. However, studies show the contrary strictly. In particular, it is proved that a passion for the game Super Mario causes an increase in gray matter.
The experiment participants played for half an hour a day for two months, after which they significantly increased gray matter in the cerebellum, the right hippocampus, and the right dorsolateral prefrontal cortex. These parts of the brain directly affect the development of cognitive abilities, short- and long-term memory, coordination of movements, and the ability to maintain balance and muscle tone.
So the effect of computer games on academic performance can only be harmful if a student spends too much time playing games and not enough time physically performing the tasks required for successful learning. This is what we do not get tired of repeatedly saying: everything is good in moderation!
The prejudices about computer games in our society are much more. So, what are the most potent and tenacious myths?
7 Myths about the harm of computer games:
- Games siphon money out of players.
- Games interfere with a healthy lifestyle.
- Games promote cruelty.
- Games steal opportunities.
- Games distract from the important stuff.
- Games are addictive.
- Games are a disease.
It is not the game that prevents a healthy lifestyle but the player’s attitude toward it. The same can be said for essential activities and opportunities. Proper time management will allow you to find time in your day for all your critical activities, work, sports, recreation, and, if you wish, games.
Our application is also a game. Yes, many would say it’s not the usual game format, but the fact remains that Inite is not just an app; it’s a game.
We believe that everything should be in moderation, and we actively use this rule. Inite helps not only to distract from the outside world but also to improve it, create better ideas and implement them. You can find like-minded people, share your opinions, and reboot.
Rebooting is a phase of our game that we’re proud of. Meditations are an integral part of Inite, and that’s what makes it unique. We help you not to become addicted to our game but to develop in Inite in moderation, combining it with relaxation and fellowship.
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